Feoh Wizard

(www.tranquangnhan.com)

Class Path

 

 Archmage, Soultaker, Mystic Muse, Storm Screamer, and Soul Hound







Feoh Wizard

Superior Weapon Mastery - Increases P. Atk. +83, M. Atk. +104 and Casting Spd. +23% The skill's reuse time resets or duration increases according to the character's INT.

Superior Robe Mastery - Increases P. Def. +72 when equipped with robes.

Superior Anti Magic - Increases INT +2, M. Def. +139 and resistance to magic attacks +35%, with a certain chance of M. Def. and elemental Def. further increasing for a certain period of time when the character receives damage.

Superior Sigil Mastery - Increases M. Atk. +5% and MP Recovery bonus +20% when equipped with a Sigil.

Superior Wizard Mastery - Increases INT +2, M. Atk., Casting Spd., M. Critical Rate +6% and reduces the MP cost for skills -6%.

Superior Resist Attribute - Increases INT +2 and resistances +30 to Hold/Sleep/Mental/Poison/Bleed attacks.

Superior Quick Recovery - Increases INT +2 and reduces the reuse time for skills -25%.

Superior MP Boost - Increases INT +2 and Max MP +313.

Superior Fast MP Recovery - Increases INT +2 and MP Recovery bonus +3.6.

Superior Clear Mind - Increases INT +2 and increases the MP Recovery bonus while the character is standing +5.1 still or walking +6.5.

Superior Arcane Lore - Increases INT +2, M. Atk +5%. and resistances to the four major elements +20.

Fire Stance - Bestows the property of Fire to magic spells cast.

Water Stance - Bestows the property of Water to magic spells cast.

Wind Stance - Bestows the property of Wind to magic spells cast.

Earth Stance - Bestows the property of Earth to magic spells cast.

Elemental Spike - Inflicts a target with magical damage imbued with the properties of the four major elements. Additionally, it decreases the target's Elemental Resistances according to the elemental stance. Power 121-143, 2s cd, 45mp

Elemental Crash - Inflicts a target with magical damage imbued with the properties of the four major elements. Additionally, Fire inflicts Fear, Water decreases Spd., Wind causes Knock Back, and Earth causes Hold. Power 144-171, 2.4s cd, 53mp

Elemental Destruction - Inflicts a target with magical damage imbued with the properties of the four major elements. Power 356-428, 6.7s cd, 125mp

Death Breath - Decreases a target's HP continuously for a certain period of time 15s. Power 480-537, 16.7s cd, 68mp

Death Lord - Attacks a target to inflict continuous damage 25-100, and absorbs some 100% of the damage inflicted as HP for a certain period of time 10s. 20s cd, 68mp

Death Howl - Attacks nearby enemies to push them back. Power 126-146, 15s cd, 204mp

Elemental Blast - Inflicts a target and enemies around it with magical damage imbued with the properties of the four major elements. Power 191-227, 6.7s cd, 213mp

Elemental Storm - Inflicts a target and enemies around it with magical damage imbued with the properties of the four major elements. Power 238-286, 6.7s cd, 264mp

Wizard Spirit - Increases M. Atk. +20%, M. Critical Rate +50%-60%, P. Def. +20%, M. Def. +20% and Evasion +2 while reducing MP cost for magic skills -50%-60% for a certain period of time 30s. There is a chance of inflicting magical damage on the attacker that attacked the caster. 5min cd, 70mp

Devil's Way - Attacks a target to decrease -10% its M. Atk., Casting Spd., P. Critical Rate, M. Critical Rate, P. Def., M. Def., Spd. and Evasion -6 for a certain period of time 15s. Power 143-170, 20s cd, 70mp

Devil's Final Way - Inflicts damage on a target and enemies around it, and absorbs some 25% of the damage inflicted as HP. In addition, the target's P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, Spd. are decreased by 8% and Accuracy by -12. Power 114-136, 40s cd, 211mp

Devil's Hands - Resets the duration an abnormal state on a target. 5min cd, 190mp

Ignore Divinity - Removes 1-2 of the target's buffs. 5min cd, 82mp (lolz 5min cd o.O)

Hell Binding - Floats a target into the air and immobilizes it. 2min cd, 70mp

Mass Hell Binding - Floats a target and enemies around it into the air and immobilizes them. 5min cd, 228mp

Death Fear - Strikes Fear into the heart of an enemy for a certain period of time 10s and causes it to flee. Enemies struck with Fear move more slowly -40%-70%. 60s cd, 70mp

Mass Death Fear - Strikes Fear into the hearts of a target and the enemies around it for a certain period of time 10s and causes them to flee. Enemies struck with Fear move more slowly -25%-60%. 2min cd, 211mp

Magical Evasion - Attacks nearby enemies to Stun them and cancel their targeting, while the caster teleports to the rear. Power 121-145, 15s cd, 70mp

Magical Charge - Attacks nearby enemies to Stun them and cancel their targeting, while the caster teleports to the front. Power 121-145, 15s cd, 70mp

Shadow Hell - Drags enemies around a target toward it. 15s cd, 238mp

Air Rider - Increases Spd. +60-90 for a certain period of time 15s. 30s cd, 7mp

Ultimate Body To Mind - Consumes own HP 384-436 to restore MP 400-547. 2 min cd

Arcane Barrier - Reduces the damage received 80%and absorbs the rest by consuming MP for a certain period of time 20s. The skill expires when the remaining MP falls below a certain amount. Also, some of the damage received is returned to the attacker 10%. 200s cd, 70mp

Hell Road - Inflicts magical damage on an enemy, as well as burning it and striking it with Fear. Power 1212, 10min cd, 498mp (BooM head shoot)

Hell Gate - Inflicts magical damage on a target and enemies around it, as well as burning them and striking them with Fear. Power 956, 10min cd, 1620mp (Boom AoE head shoot)

Double Stance - Cast elemental magic skills with both hands, reduces the MP -50%-80% cost and reuse time for magic skills by 5%-20% for a certain period of time 30s. 3min cd, 210mp

Ultimate Invocation - Cancels Poison/Bleed/Hold/Incapacitated effects, and makes the caster invincible for a certain period of time during which HP/MP are quickly restored. 2min cd, 73mp


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